Dungeon levels are stored on an 8×8 grid. They loop at the edges. Each tile is stored in four bits as follows:
BINARY | TILE |
---|---|
0000 | empty |
0001 | magical barrier |
0010 | illusionary wall |
0011 | wall |
0100 | door |
0101 | locked door |
0110 | 180 rotate pad |
0111 | banner |
1000 | stairs down |
1001 | poison field |
1010 | stairs up |
1011 | lightning field |
1100 | pit trap |
1101 | flame field |
1110 | falling rocks |
1111 | sleep field |