The overhead map view display code and the 3× scaler (for displaying monsters in the dungeons) are done. This means when the dungeon layer code is done all the video code will be finished. And that’s what I’m moving onto now.
Month: January 2014
ZXodus][Engine has a Facebook page
I’ve created a Facebook page for the engine that U3.5 will run on. If you want to see how progress is going on the engine you can like the page to get updates: https://www.facebook.com/zxodus
[Edit]: This is now the homepage for all my projects, hardware, software and publishing, but I’m not changing the link for now.
Happy new year!
I forgot to mention, the Russian translation of the U3.5:PB manual is done. http://notabenoid.com/book/39728