Status report

The assets are pretty much complete now. Which means it’s time to start building the user interface. This means reading the keyboard, parsing the input, and displaying text. When that’s working I have to integrate the script engine, one type of event at a time. I’ll start with playing music. The idea is that you can compile the game with a debug script in place to test the assets, and that you replace that with the actual game script after you’re happy that all the assets are working as expected. Thank goodness the whole thing is so modular or I’d be overwhelmed by the amount of work there is to do.

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